RealmAtlas app icon Apple Vision Pro · visionOS 1.0 已上架

從世界地圖下令,再看軍隊走上眼前的戰爭沙盤。

RealmAtlas 把大型回合制戰略分成三個連續層次:在完整地圖判斷八國局勢、在立體沙盤追蹤區域行軍,再進入戰鬥舞台看每一次決鬥如何發生。

RealmAtlas 在 Apple Vision Pro 的視窗與立體沙盤同步顯示八國戰略地圖與目前區域
160 × 112 的種子世界八個王國、八十座城市、十五種兵種與四十二處探索地點,都依同一個 seed 形成可保存、可重現的長期戰役。
與系統環境共存的沙盤Mixed Immersive Space 讓戰略視窗與可移動的 3D 區域並存,也能保留使用者選擇的 visionOS Environment。
能回頭讀懂的戰鬥結果、擲骰與逐輪紀錄先被鎖定,再由近戰、弓箭、魔法、飛行支援、城防與空間音效呈現。
可用裝置
Apple Vision Pro
下載方式
付費下載

查看 App Store 的價格與相容性 ↗

22 秒實機 gameplay:從八 AI 觀戰走進戰鬥

這段實機錄影位於第 24 回合的 AI 展示戰役。完整地圖會指出目前行動的王國、目標與逐格行軍;前方沙盤同步移動軍隊,遭遇守軍後再切換成有控制面板、兵種模型與逐次決鬥的戰鬥舞台。錄影背景使用 visionOS 的 Jupiter Environment;RealmAtlas 以共存的 Mixed Immersive Space 留住系統環境,同時用自己的光源維持地形與單位辨識度。

實機畫面依序展示 AI 行軍、地圖與區域沙盤同步,以及進入鎖定結果的立體戰鬥。

從親自指揮到八 AI 展示,都使用同一套戰役規則

新戰役可以設定零到八個真人王國、先手勢力、地圖 seed,以及一般 D10 或激烈 D12 戰鬥。斥候、隊長、軍師與霸主四種 AI 會以不同程度處理擴張、集結、探索、供應與敵對關係。選擇零位真人即可觀看八國自行競逐;任何時候按下停止觀戰,遊戲會完成目前安全步驟,再讓你接管一個或多個仍存活的王國。

RealmAtlas 新戰役設定顯示八個 AI 王國與霸主指揮等級
展示戰役不需要建立簡化規則;八個電腦王國會真的生產、移動、探索、交戰與經營國力。

每一道命令都有路線、成本與可追蹤的後果

完整地圖標出目前 16 × 12 的立體區域。選定目的地後,路線面板會分開顯示本回合能走的路段、總移動成本與預估抵達回合;步兵、騎兵、飛行與海運會用不同動作和空間聲音逐格推進。城市佔四格、可容納三十二名守軍,並有在地生產、跨城補給、收入與維持費。部隊還能提升城防、建立文化風格不同的塔樓,或把城市與塔永久夷為廢墟。

RealmAtlas 戰略地圖顯示軍隊編成、多回合路線、總成本與預估抵達時間
長距離路線用來規劃,不會讓部隊越過本回合的實際移動限制。

英雄不是加成圖示,而是會帶來變數的獨立隊伍

英雄會以不知道同行者的密封條件提出招募;付出金幣後,才會揭露他是單獨加入,或帶著龍、惡魔、巫師等特殊盟友。世界裡有四十二處遺跡、神殿、圖書館與賢者地點,以及十四件原創神器。守護者戰鬥、祝福、情報與寶物都會改變後續選擇;英雄敗亡時,攜帶的神器也可能留在戰場等待回收。

RealmAtlas 英雄加入後揭露龍、惡魔與巫師三名特殊盟友
價格與同行者分開決定,因此昂貴英雄可能獨自出現,便宜邀請也可能帶來意外強援。

先鎖定戰鬥紀錄,再讓空間演出把它說清楚

出兵前會顯示雙方戰鬥順序、地形、城防與群體修正;確認後,遊戲一次鎖定逐次決鬥、每輪擲骰、命中與傷亡。戰鬥沙盤只負責呈現這份既定紀錄:十五種兵種、英雄、守軍與城堡會依近戰、弓箭、魔法、火焰與飛行方式演出。你可以暫停、逐拍、重播或直接跳到結果,任何操作都不會重新擲骰。

RealmAtlas 攻城戰在 Apple Vision Pro 的立體沙盤顯示雙方軍隊與城防建築
戰略視窗退到背景後,控制面板與戰鬥沙盤會留在清楚、可觀看的位置。
RealmAtlas 弓箭手與守軍在攻城戰沙盤上進行有投射物的遠程決鬥
遠程投射、飛行支援與空間音效是既定戰報的視覺化,不是另一套隱藏判定。

複雜規則留在需要時才打開的地方

重新設計的軍議戰地手冊以圖像章節整理操作、英雄、敵對關係、八國、十五種兵種、地形與築城規則;城市、部隊、英雄和戰前面板的說明按鈕會直接帶到相關條目。帝國報告能回到指定軍隊或城市,戰役紀事保存最近 240 筆生產、探索、外交、築城與戰鬥事件,勝勢評估則清楚標示為相對戰略估計,不偽裝成勝率。

自己推演、同機傳遞,或透過 SharePlay 共享戰役

單人與 AI 觀戰親自指揮一個或多個王國,也能從八 AI 展示戰役中途接管仍存活的勢力。
同機傳遞每位真人回合開始前以不透明交接畫面遮住地圖、選擇與空間沙盤,再交給指定玩家揭露。
Spatial SharePlay最多五位 Spatial Persona 可擔任玩家或觀察者;主持人離線時自動轉移,離席王國由霸主 AI 接手。
三個本機戰役槽位每個槽位都保留主要存檔與驗證過的復原備份,並在安全命令邊界自動存檔。
RealmAtlas 主選單提供繼續戰役、新戰役、讀取存檔與 SharePlay 多人遊戲入口
主選單把本機戰役、三個存檔槽位、戰地手冊與即時 SharePlay 都整理在同一個起點。

隱私與執行邊界

RealmAtlas 不含廣告或第三方分析 SDK,也不為開發者蒐集位置、照片、聯絡人或遊戲紀錄。戰役、復原存檔與偏好儲存在裝置上;模型、地圖、語音、音效、AI 決策與戰鬥結果均由 App 內建資產和程式在裝置端執行。使用者主動啟用 SharePlay 時,大廳選擇、工作階段識別碼與戰役狀態會透過 Apple Group Activities 在參與者之間交換,不會送往開發者營運的伺服器。

RealmAtlas visionOS 1.0 已在 Apple Vision Pro 的 App Store 正式上架。美國商店售價為 US$8.99、分級 12+;App 提供 11 種書面語言,以及 10 種語言的預先產生語音提示。

RealmAtlas app icon Apple Vision Pro · visionOS 1.0 now available

Issue orders on the world map, then watch armies enter the war table in front of you.

RealmAtlas presents large-scale turn-based strategy in three continuous layers: judge eight realms on the complete map, follow regional movement on a spatial diorama, and enter the battle stage to see each duel resolve.

RealmAtlas strategic window and spatial tabletop showing the eight-realm map and current region on Apple Vision Pro
A seeded 160 × 112 worldEight realms, eighty cities, fifteen unit kinds, and forty-two exploration sites form a long campaign that can be saved and reproduced from one seed.
A tabletop that coexists with your EnvironmentThe Mixed Immersive Space keeps the strategic window and movable 3D region together while preserving the visionOS Environment you choose.
Battles you can inspect afterwardResults, rolls, and round records lock first, then melee, arrows, magic, flying support, fortifications, and spatial audio present what happened.
Devices
Apple Vision Pro
Download
Paid download

See prices and compatibility on the App Store ↗

22 seconds of live gameplay: from eight-AI observation into battle

This device recording begins during round 24 of an AI exhibition. The complete map identifies the acting realm, target, and cell-by-cell route; the tabletop moves the same formation in front of the player, then changes into a battle stage with its own controls, unit models, and sequential duels. The footage uses the visionOS Jupiter Environment. RealmAtlas coexists with that system Environment while its authored lighting keeps terrain and units legible.

Live gameplay showing AI movement, synchronized map and regional tabletop, and the transition into a locked spatial battle.

Human command and eight-AI exhibition use the same campaign rules

A new campaign can assign zero to eight human realms, the first acting realm, a map seed, and Normal D10 or Intense D12 combat. Scout, Captain, Strategist, and Sovereign AI levels apply increasing judgment to expansion, consolidation, exploration, supply, and rivalry. Select zero humans to let all eight realms compete. Stop observing at any time and the game finishes its current safe step before letting you take over one or several surviving realms.

RealmAtlas new campaign setup showing eight AI realms at Sovereign command level
Exhibition does not use simplified rules: all eight computer realms produce, move, explore, fight, and manage their economies.

Every order has a route, cost, and traceable consequence

The complete map outlines the current 16 × 12 spatial region. After a destination is selected, the route panel separates this turn's legal segment from the complete plan and shows total movement cost and estimated arrival round. Infantry, mounted, flying, and naval groups advance cell by cell with distinct movement and spatial cues. A four-cell city can hold thirty-two defenders and manages local production, supply routes, income, and upkeep. Forces can raise city defense, build culture-specific towers, or permanently raze cities and towers.

RealmAtlas strategic map showing army composition, a multi-turn route, total cost, and estimated arrival
A long route is planning information; it never lets a formation exceed its legal movement for the current turn.

Heroes are independent parties that bring uncertainty into the campaign

Heroes arrive through sealed offers that do not reveal their companions before payment. Only after accepting does the player learn whether the hero came alone or brought special allies such as a Dragon, Devil, or Wizard. The world includes forty-two ruins, temples, libraries, and sages plus fourteen original artifacts. Guardian battles, blessings, intelligence, and relics shape later choices, and a defeated hero can leave carried artifacts behind for someone else to recover.

RealmAtlas hero recruitment reveal showing Dragon, Devil, and Wizard special allies
Price and companions are determined independently, so an expensive hero may arrive alone while a modest offer can reveal unexpected support.

Lock the combat record first, then let spatial presentation explain it

The prebattle view shows both fight orders, terrain, fortifications, and group modifiers. Confirmation locks every sequential duel, roll, hit, and casualty at once. The battle tabletop then presents that record through fifteen unit kinds, heroes, defenders, and keeps using melee contact, arrows, magic, fire, and aerial movement. Pause, advance one beat, replay, or skip to the result—none of those controls rerolls the battle.

RealmAtlas siege battle showing both armies and fortifications on a spatial tabletop
The strategy window recedes while the battle controls and tabletop remain positioned for unobstructed viewing.
RealmAtlas archer and city defender performing a ranged duel with a visible projectile
Projectiles, aerial support, and spatial audio visualize the locked transcript instead of creating a second hidden result.

Complex rules stay available without crowding every decision

The redesigned War Council Field Guide uses visual chapters for controls, heroes, rivalry, the eight realms, fifteen unit kinds, terrain, and fortifications. Help buttons in city, force, hero, and prebattle views open the exact related entry. The Empire Report returns directly to a selected army or city. The War Chronicle retains the latest 240 production, exploration, diplomacy, structure, and battle events. Victory Outlook is explicitly labeled as a relative strategic estimate—not disguised as win probability.

Play alone, pass one headset, or share a campaign through SharePlay

Solo and AI observationCommand one or several realms, or take over surviving factions from an eight-AI exhibition without resetting the campaign.
Pass-and-playAn opaque handoff screen hides the map, selections, and spatial diorama until the named local player reveals their turn.
Spatial SharePlayUp to five Spatial Persona participants can play or observe. Hosting transfers automatically, and Sovereign AI takes over when a player leaves.
Three local campaign slotsEach slot maintains a primary save and validated recovery backup, with autosaves committed at safe command boundaries.
RealmAtlas main menu with Continue Campaign, New Campaign, Load Campaign, and SharePlay Multiplayer
The main menu brings local campaigns, three save slots, the Field Guide, and live SharePlay to one starting point.

Privacy and runtime boundaries

RealmAtlas contains no advertising or third-party analytics SDK and does not collect location, photos, contacts, or gameplay records for the developer. Campaigns, recovery saves, and preferences remain on device. Models, maps, voices, sound effects, AI decisions, and combat outcomes run from bundled assets and code. When the user chooses SharePlay, lobby choices, participant session identifiers, and campaign state are exchanged among participants through Apple Group Activities—not sent to a developer-operated server.

RealmAtlas visionOS 1.0 is now available on the App Store for Apple Vision Pro. It is US$8.99 in the United States with a 12+ age rating, localized text in 11 written languages, and pre-generated spoken cues in 10 spoken languages.